To demonstrate this pattern forming behaviour on a granular level, we run particle simulations that are subject to variables in proximity, density and external world forces.
These particle simulations react and adapt accordingly, just like a self-organised system.
We demonstrate this by creating a single articulated asset with a set of pre-determined actions, which is then instanced and simulated to display flocking, shoaling or swarming behaviour.
After Effects must have keyframes selected from one layer in order to export them as text.
Agency Creative Directors
Stuart Stobbs, Warwick Rautenbach
Asher Stoltz & Bryan Van Niekerk
Eduan van Jaarsveldt, Kathleen Samson
Colin O’Mara Davis and Graeme Carr
Mushroom Media & Wondermerk & Chocolate Tribe
Graeme Carr & Colin O’Mara Davis
Designers, Animators & Online Artists
Graeme Carr, Colin O’Mare Davis, Gerard De Jager, Terence Holt, Zenè Stoltz, Johan Schepers, Rob Van Den Bragt, Tiaan Franken